
Many popular computer video games require a high FPS to work properly, so a lot of game lovers are dedicated to increasing the FPS on the computer to get smoother gameplay.
#DUST AN ELYSIAN TAIL PC GRAPHIC FIX UPDATE#
Method 6: Update Your Graphics Card DriversįPS, also known as Frames Per Second and frame rate, is an important factor for a good gaming experience.
Method 5: Check for System File Corruption. Method 4: Disable Intel Turbo Boost Technology. Method 2: Turn Off Fullscreen Optimizations. Meet the System Requirements of Your Games If not, see you when we’re all playing 600×800 at 15fps. This is why not supporting 21:9 or higher on the grounds of it being a “competitive advantage” is stupid, because in the PC world, having any hardware that is better than another player gives a competitive advantage, and the only way to “fix” those issues would be to restrict everybody to the lowest possible settings. Would you limit the number of button presses in a second? Hell, even playing on a keyboard/mouse over a controller gives a competitive advantage, so why not force everyone to play on controller? Having keyboards or mice with macro functions would also give a competitive advantage. Would you lock the game to 60Hz or maybe even 30Hz? See how well that would go down in the PC community. If having a bigger screen gives a competitive advantage, then technically having a better graphics card does too, because you get a higher framerate. When talking about regular gameplay, the hardware range of players varies so much then just having a bigger screen becomes one of the smallest issues. If we are talking about a tournament scenario, the aspect ratio doesn’t matter because all the players will be on the exact same hardware spec (including monitors), so there it becomes a non-issue. “It gives a competitive advantage”, which, in this writer’s opinion, is the most idiotic reasoning for disabling an aspect ratio in a video game. There is however, the other side of the story. Dust an Elysian Tail has one of the best PC ports out there and even that has issues with triple monitor gaming.) In these cases, it’s normally developer laziness when creating the PC port that cause the issues (or in some cases, it may be a glitch.
Normally these titles can be fixed with a widescreen fixer, however some are not supported. A good percentage of the time, the lack of ultra-wide support stems from the fact that many games are straight up console ports, where the hardware they were designed to run on doesn’t support any other aspect ratio than 16:9. People who have spent good money on higher-end setups are left with huge black bars on the sides of their screens, visual glitches, or in some cases, a completely black screen. Whether the lack of ultra-wide support is laziness on the part of the devs, or a purposeful decision to not allow the screen ratios, the result is the same. This isn’t a recent trend either, for example popular ARTS game DotA2 Limits the player to a maximum ratio of 16:10, or the HUD renders completely incorrectly, taking up the majority of the screen space. The most glaring recent example of this is Blizzard’s Overwatch, which while having 21:9 “support”, does not display the game correctly under this resolution. Why not supporting 21:9 in multiplayer games is idiotic.Ī recent trend among video games is disallowing ultra-widescreen resolutions under the guise that they give a competitive advantage.